Ranked run
Swim Coach
Run qma9ujewah72dif · Sep 9, 2026, 3:37 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: loss

Lignite
Tier 3 · Cost 30
Has additional Damage equal to 30 times this monster's Burn.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Riglet
Tier 6 · Cost 80
At the start of the next day, devour the ally in front and evolve into Rigalord.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnLignite: 3
- DamageIroncore: 30 · Gildshell: 1 · Ironcore: 30 · Galvanine: 10 · Riglet: 1
- ShockGalvanine: 6
Round inventory
Trinkets
8 trinkets · 6 types

Hero's Sword
Your monsters have +12 Damage.

Gold Trophy × 2
On Victory Gain $8.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Market License
Increase shop rank by 1.

Power Crown
Your top middle monster has +20 Damage.

Holy Grail
On Victory Gain $100.
