Ranked run
Swim Coach
Run qma9ujewah72dif · Sep 9, 2026, 3:37 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Berroon
Tier 2 · Cost 20
The next 1 items in your shop will be Berries.
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBerroon: 40 · Rigalord: 1 · Ironcore: 30
Round inventory
Trinkets
10 trinkets · 8 types

Hero's Sword
Your monsters have +12 Damage.

Gold Trophy × 2
On Victory Gain $8.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Market License
Increase shop rank by 1.

Power Crown
Your top middle monster has +20 Damage.

Holy Grail
On Victory Gain $100.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Link Cable
All of your team's monsters are now considered adjacent to each other.
