Ranked run
Burglar
Run 35v4zqejd49e5hv · Sep 5, 2026, 6:11 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 13
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 70% of the Burn stacks on the enemy.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 70% of the Burn stacks on the enemy.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Ouroblaze · Steamscuttle · Furnadon
- Curio × 2Shrinell · Furnadon
- Dragon × 2Ouroblaze · Onsetra
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze, Furnadon, Ouroblaze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Furnadon: 12
- DamageShrinell: 320 · Ouroblaze: 400 · Onsetra: 300 · Ouroblaze: 400
- HealSteamscuttle: 60
Round inventory
Trinkets
51 trinkets · 18 types

Junk × 27
Does nothing.

Wood Sword × 3
Your monsters have +5 Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Gold Trophy × 3
On Victory Gain $8.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Mysterious Charm
+25% HP

Barbell
+5000 HP

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Orb
Your monsters have +15% Cooldown Speed.
