Ranked run

Bug Catcher

Run llz4h527x7pvce6 · Jul 26, 2026, 5:03 PM

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Patch unknownUpdated Jul 26, 2026, 5:30 PM12 observed rounds
Outcomeunknown
Record75
MMR1146?
Tiermaster

Trainer effect

Bug Catcher

The first Bug monster you buy each round is free.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 5:30 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage48
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Prismagon

Dragon

Tier 4 · Cost 45

Cooldown4.5s
Multicast
Damage100
On Cast

+10 Damage permanently for each unique type on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Boomagon · Prismagon · Saberhorn
  • Electric × 2Galvanine · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Saberhorn1,241 rounds together · 61% round win association1,241 observed win/loss round results
  • Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Boomagon + Prismagon514 rounds together · 62% round win association514 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Boomagon + Humbolt418 rounds together · 50% round win association418 observed win/loss round results
  • Prismagon + Saberhorn307 rounds together · 61% round win association307 observed win/loss round results
  • Boomagon + Galvanine302 rounds together · 47% round win association302 observed win/loss round results
  • Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
  • Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
  • Galvanine + Humbolt216 rounds together · 49% round win association216 observed win/loss round results
  • Humbolt + Prismagon138 rounds together · 75% round win association138 observed win/loss round results
  • Humbolt + Saberhorn129 rounds together · 53% round win association129 observed win/loss round results
  • Galvanine + Prismagon31 rounds together · 45% round win association31 observed win/loss round results
  • Ironcore + Prismagon29 rounds together · 45% round win association29 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Ironcore: 30 · Humbolt: 48 · Boomagon: 40 · Prismagon: 100 · Saberhorn: 100
  • ShockGalvanine: 6 · Humbolt: 4

Round inventory

Trinkets

11 trinkets · 11 types

Hero's Sword

Your monsters have +12 Damage.

Training Weights

+100 HP

Wood Sword

Your monsters have +5 Damage.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Terrarium

Your Bug monsters have +20% Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mega Duplicator

Gain 2 additional copies of the next Trinket you get from a gift.