Ranked run
Treasure Hunter
Run 6uni0yfwpb84dkf · Sep 16, 2026, 6:40 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 14
Round result: win

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Ratacomb · Shikitsune · Petrirex · Nekoffin
- Curio × 2Shrinell · Nekoffin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 320 · Ratacomb: 60 · Shikitsune: 150 · Dracana: 15 · Petrirex: 150 · Nekoffin: 750
Round inventory
Trinkets
41 trinkets · 20 types

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Junk × 8
Does nothing.

Membership Card
You can use 1 additional Item each day.

Gold Nugget × 2
Increase Income by $3.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 6
Your monsters have +5 Damage.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Trophy × 2
On Victory Gain $8.

Sapphire Ring
Monsters in your shop have +10% Heal.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Mysterious Gem
Your monsters have +20% Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Power Pouch
When you buy an item, give your monsters +2 Damage.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
