Ranked run
Scavenger
Run vn67mcx1vyyc6st · Sep 12, 2026, 1:50 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 11
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Rubbin · Furnadon
- Fire × 2Steamscuttle · Furnadon
- Water × 2Sukoi · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Sukoi.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 12
- DamageRubbin: 120 · Saberhorn: 100
- HealSukoi: 80 · Sukoi: 80 · Steamscuttle: 90
Round inventory
Trinkets
48 trinkets · 15 types

Gold Nugget × 4
Increase Income by $3.

Wood Sword
Your monsters have +5 Damage.

Junk × 24
Does nothing.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Barbell
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
