Ranked run
Black Belt
Run r1ze60nff82tkie · Sep 10, 2026, 7:22 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 7
Round result: loss

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ginsage · Bonshell · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Bonshell, Bonshell, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 300 · Beetdown: 105
- HealSukoi: 80 · Sukoi: 80
- ShieldBonshell: 100 · Bonshell: 200
Round inventory
Trinkets
4 trinkets · 4 types

Sapphire Ring
Monsters in your shop have +10% Heal.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Trophy
On Victory Gain $8.
