Ranked run
Swim Coach
Run oee03d59tq05mgj · Sep 14, 2026, 2:47 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: loss

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Dirgefin · Aster · Shelldra
- Dragon × 2Boomagon · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Dirgefin, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrizzly: 1 · Dirgefin: 50 · Boomagon: 40 · Boomagon: 40 · Shelldra: 15
- HealDirgefin: 100 · Aster: 40 · Shelldra: 15
- ShockFrizzly: 8
Round inventory
Trinkets
6 trinkets · 5 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Market License
Increase shop rank by 1.

Power Crown
Your top middle monster has +20 Damage.

Membership Card
You can use 1 additional Item each day.
