Ranked run

Swim Coach

Run xgvxy3nrjzggw8g · Sep 16, 2026, 7:19 AM

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Patch unknownUpdated Sep 16, 2026, 7:58 AM11 observed rounds
Outcomeunknown
Record101
MMR956?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 7:58 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Lumijel · Swoonet · Snapscald · Steamscuttle · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Snapscald, Swoonet, Dewlotl.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 10
  • DamageLumijel: 60 · Swoonet: 30 · Swoonet: 30 · Dewlotl: 30
  • HealLumijel: 90 · Swoonet: 30 · Snapscald: 50 · Swoonet: 30 · Steamscuttle: 60 · Dewlotl: 30

Round inventory

Trinkets

10 trinkets · 7 types

Gold Trophy

On Victory Gain $8.

Locked Box × 3

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Bargain Bin

The first Common monster you buy each day is free.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Wood Sword × 2

Your monsters have +5 Damage.

Sapphire Amulet

You receive 25% more Heal.

Blue Incense

The next 5 shops will contain only Rare monsters.