Ranked run
Scavenger
Run 2i9e3abuc0wag41 · Sep 16, 2026, 6:55 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 14
Round result: win

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Pyrokami
Tier 3 · Cost 25
+30 Burn for this battle.
No equipment observed on this monster.

Oniclaw
Tier 4 · Cost 50
Whenever your team inflicts Burn, gain +100% Damage this battle.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 50% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Steamscuttle · Pyrokami · Oniclaw · Snapscald
- Water × 3Steamscuttle · Tsunamere · Snapscald
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Pyrokami, Oniclaw, Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Tsunamere, Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Pyrokami: 15 · Oniclaw: 5 · Snapscald: 20
- DamageOniclaw: 100 · Quillustrous: 150
- HealSteamscuttle: 90 · Tsunamere: 400 · Snapscald: 100
Round inventory
Trinkets
35 trinkets · 15 types

Power Crown × 2
Your top middle monster has +20 Damage.

Hero's Sword
Your monsters have +12 Damage.

Gold Nugget × 4
Increase Income by $3.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Junk × 12
Does nothing.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Gold Trophy × 2
On Victory Gain $8.

Barbell
+5000 HP

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Charm
+25% HP

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Haste Orb
Your monsters have +15% Cooldown Speed.
