Ranked run
Twins
Run e35ovueycxzwlwx · Sep 16, 2026, 7:11 AM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 11
Round result: win

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Shikitsune · Nekoffin · Ratacomb · Petrirex
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 100 · Nekoffin: 500 · Ratacomb: 60 · Petrirex: 100 · Nekoffin: 250
- HealTsunamere: 400
Round inventory
Trinkets
34 trinkets · 20 types

Gold Nugget × 3
Increase Income by $3.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Trophy × 4
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Training Weights
+100 HP

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Wood Sword × 3
Your monsters have +5 Damage.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.

Mighty Bell
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.
