Ranked run
Masked Man
Run 1zyqw29sv81hquq · Sep 15, 2026, 8:47 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 35
Round result: win

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Goldora
Tier 6 · Cost 80
On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +864 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Shrinell · Goldora · Gachapod · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOmnichrome: 1 · Shrinell: 3,840 · Goldora: 333 · Gachapod: 2,880 · Cosmivore: 1
Round inventory
Trinkets
1,354 trinkets · 45 types

Junk × 84
Does nothing.

Tempo Charm × 23
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Mask × 8
Choose a trainer and gain their ability.

Bargain Bin
The first Common monster you buy each day is free.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Boxing Glove × 28
On Victory Your team gains +5 Damage permanently.

Training Weights × 33
+100 HP

Gold Nugget × 35
Increase Income by $3.

Gold Bracelet × 33
At the start of each day, give a random monster +8 Sell Value.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Giant Club × 133
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Quick Bell × 30
Monsters in your shop have +5% Cooldown Speed.

Sapphire Ring × 25
Monsters in your shop have +10% Heal.

Gold-o-matic
Increase Income by $30.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Fancy Sword × 108
Your monsters have +3% Damage for each Trinket you have.

Power Pouch × 26
When you buy an item, give your monsters +2 Damage.

Market License × 2
Increase shop rank by 1.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Zenith Stone × 121
When your monsters gain stats, they gain +80% more (except Multicast).

Gold Trophy × 35
On Victory Gain $8.

Sea Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Membership Card × 3
You can use 1 additional Item each day.

Topaz Ring × 24
Monsters in your shop have +10% Shield.

Wood Sword × 26
Your monsters have +5 Damage.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Fire Bell × 3
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Quick Flag × 26
Your monsters in the leftmost column have +5% Cooldown Speed.

Rainbow Pearl
All monsters in your shop are SHINY.

Excalibur × 17
Your monsters have +350 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Metronome × 147
When your monsters cast, they gain +10 Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Mighty Bell × 121
Monsters in your shop have +300 Damage.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Holy Grail × 40
On Victory Gain $100.

Master Crown × 30
Your top middle monster has +80% stats (except Cooldown and Multicast).

Barbell × 129
+5000 HP

Mega Upgrade Disc × 28
When a monster reaches level 3, level it up again and destroy this.

Locked Box × 5
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
