Ranked run
Lucky Girl
Run o1zngisk9hxbe1e · Aug 21, 2026, 9:49 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: win

Joltail
Tier 1 · Cost 15
+3 Shock permanently.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 2.0 second(s).
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +32% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Velocect · Formiqueen
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Joltail.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageJoltail: 3 · Ironcore: 30 · Clawnetic: 60 · Velocect: 13 · Formiqueen: 60
- ShieldCherubble: 100
- ShockJoltail: 12
Round inventory
Trinkets
11 trinkets · 8 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 3
On Victory Gain $8.

Meteorite
On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Piggy Bank × 2
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
