Ranked run
Lucky Girl
Run vnhzvsqfsoelplw · Sep 16, 2026, 6:54 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: win

Ratacomb
Tier 1 · Cost 15
+2 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +48% Cooldown Speed for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Ratacomb · Petrirex · Shikitsune
- Grass × 2Ginsage · Fernfowl
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Fernfowl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRatacomb: 40 · Petrirex: 50 · Ginsage: 150 · Shikitsune: 100 · Shrinell: 160 · Fernfowl: 100
Round inventory
Trinkets
33 trinkets · 19 types

Gold Nugget
Increase Income by $3.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 4
You can use 1 additional Item each day.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Sea Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Gold Bar
Increase Income by $10.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Fire Orb
Your Fire monsters have +3 Burn.

Power Band
Give the first monster you buy each day +20 Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.
