Ranked run
Scavenger
Run 7jz2k75wliy8tev · Sep 16, 2026, 7:13 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 15
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Sukoi · Steamscuttle · Dewlotl · Swoonet · Snapscald
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Dewlotl, Swoonet, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 20
- DamageDewlotl: 30 · Gachapod: 240 · Swoonet: 30
- HealSukoi: 80 · Steamscuttle: 90 · Dewlotl: 30 · Swoonet: 30 · Snapscald: 100
Round inventory
Trinkets
44 trinkets · 20 types

Gold Trophy × 4
On Victory Gain $8.

Boxing Glove × 10
On Victory Your team gains +5 Damage permanently.

Gold Nugget × 3
Increase Income by $3.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License × 4
Increase shop rank by 1.

Training Weights × 3
+100 HP

Sapphire Ring
Monsters in your shop have +10% Heal.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Band
Give the first monster you buy each day +20 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.
