Ranked run
Scavenger
Run hdl5k6q6bob5w3h · Sep 16, 2026, 7:00 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 13
Round result: win

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 70% of the Burn stacks on the enemy.
No equipment observed on this monster.

Oniclaw
Tier 4 · Cost 50
Whenever your team inflicts Burn, gain +120% Damage this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Ouroblaze · Oniclaw · Steamscuttle · Furnadon
- Dragon × 2Ouroblaze · Saberhorn
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze, Oniclaw, Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnOniclaw: 5 · Steamscuttle: 10 · Furnadon: 12
- DamageOuroblaze: 400 · Oniclaw: 100 · Ginsage: 300 · Saberhorn: 100
- HealSteamscuttle: 60
Round inventory
Trinkets
35 trinkets · 15 types

Junk × 14
Does nothing.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights
+100 HP

Gold Bar
Increase Income by $10.

Gold Nugget × 2
Increase Income by $3.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
