Ranked run
Swim Coach
Run k5y0i4ogsqqz5uo · Aug 1, 2026, 11:45 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Emperooze · Torrantler · Aster · Shelldra · Plunderbird
- Dragon × 2Shelldra · Draconarch
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze, Aster, Shelldra, Plunderbird.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Emperooze, Torrantler, Shelldra, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Shelldra: 15 · Draconarch: 100 · Plunderbird: 1
- HealEmperooze: 45 · Torrantler: 200 · Aster: 40 · Shelldra: 15 · Plunderbird: 44
Round inventory
Trinkets
16 trinkets · 13 types

Gold Nugget × 4
Increase Income by $3.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Market License
Increase shop rank by 1.

Power Crown
Your top middle monster has +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Barbell
+5000 HP

Haste Orb
Your monsters have +15% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
