Ranked run
Black Belt
Run p8yl2u72ej9c8bh · Sep 16, 2026, 1:44 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 21
Round result: loss

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Sarudo
Tier 3 · Cost 35
On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 4Pompummel · Ninflora · Beetdown · Sarudo
- Grass × 2Ninflora · Beetdown
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Pompummel: 300 · Ninflora: 150 · Beetdown: 126 · Sarudo: 300
- HealSukoi: 80
Round inventory
Trinkets
24 trinkets · 20 types

Gold Nugget
Increase Income by $3.

Gold Trophy
On Victory Gain $8.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Membership Card
You can use 1 additional Item each day.

Poison Orb
Your Toxic monsters have +3 Poison.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Mysterious Mask
Choose a trainer and gain their ability.

Winged Crown
Your top middle monster has +1 Multicast.
