Ranked run

Mad Scientist

Run dsrwgcbvot9ndsq · Jul 20, 2026, 12:22 AM

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Patch unknownUpdated Jul 25, 2026, 1:06 PM3 observed rounds
Outcomeunknown
Record30
MMR1848?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 16

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 1:06 PM6 board slots109 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage160
On Battle Start

Increase next day's Item limit by 6. When you use an item, this gains +60 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast24
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Aegistruct

Rock

Tier 4 · Cost 45

Cooldown3.5s
Multicast
Shield150
On Battle Start

Gain Shield for this battle equal to 14.4x the Shield of adjacent allies. (Except other Aegistruct)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown5s
Multicast
Burn240
Shield5,400
On Battle Start

Trigger this and gain +540 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Geminiss

Rock

Tier 5 · Cost 50

Cooldown10s
Multicast
Shield1,000
On Cast

Give adjacent allies +1800% Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 3Aegistruct · Coalem · Geminiss

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Draconarch1,497 rounds together · 67% round win association1,497 observed win/loss round results
  • Coalem + Draconarch1,026 rounds together · 54% round win association1,026 observed win/loss round results
  • Berroon + Gildshell902 rounds together · 50% round win association902 observed win/loss round results
  • Aegistruct + Berroon800 rounds together · 71% round win association800 observed win/loss round results
  • Berroon + Coalem800 rounds together · 66% round win association800 observed win/loss round results
  • Aegistruct + Coalem701 rounds together · 59% round win association701 observed win/loss round results
  • Aegistruct + Draconarch641 rounds together · 65% round win association641 observed win/loss round results
  • Aegistruct + Geminiss387 rounds together · 57% round win association387 observed win/loss round results
  • Coalem + Geminiss319 rounds together · 56% round win association319 observed win/loss round results
  • Berroon + Geminiss240 rounds together · 68% round win association240 observed win/loss round results
  • Draconarch + Geminiss212 rounds together · 62% round win association212 observed win/loss round results
  • Draconarch + Gildshell159 rounds together · 60% round win association159 observed win/loss round results
  • Coalem + Gildshell84 rounds together · 74% round win association84 observed win/loss round results
  • Aegistruct + Gildshell55 rounds together · 78% round win association55 observed win/loss round results
  • Geminiss + Gildshell5 rounds together · 20% round win association5 observed win/loss round results

Team toolkit

  • BurnCoalem: 240
  • DamageGildshell: 1 · Berroon: 160 · Draconarch: 100
  • ShieldAegistruct: 150 · Coalem: 5,400 · Geminiss: 1,000

Round inventory

Trinkets

109 trinkets · 23 types

Silver Watch × 6

When a monster levels up, it gains +15% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Market License

Increase shop rank by 1.

Membership Card

When you buy an item, +1 free rerolls.

Barbell

+5000 HP

Mysterious Mask × 14

Choose a trainer and gain their ability.

Fancy Sword × 15

Your monsters have +3% for each trinket you have.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb × 7

Your monsters have +15% Cooldown Speed.

Mighty Bell × 3

Monsters in your shop have +200 Damage.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Haste Crown × 4

Your top middle monster has +30% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Holy Grail × 9

On Victory Gain $100.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Excalibur × 12

Your monsters have +350 Damage.

Rainbow Pearl × 2

All monsters in your shop are SHINY.

Mega Upgrade Disc × 3

The next monster to reach level 3 is leveled up again, then destroy this.

Zenith Stone × 10

When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown × 8

Your top middle monster has +80% stats (except Cooldown and Multicast).

Winged Crown × 2

Your top middle monster has +1 Multicast.

Razor Beak × 4

Your Flying monsters have +1 Multicast.

Piggy Bank × 2

Gain +$1 for each $10 you have at the end of each day.