Ranked run
Swim Coach
Run 6iysk3q3ltshss0 · Sep 16, 2026, 6:52 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Pipskull
Tier 1 · Cost 15
Evolve after this monster experiences Knockout 2 times.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +10 Damage for the rest of the run.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +100 Damage.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 2Bunchop · Kappow
- Ghost × 2Pipskull · Rattleghast
- Grass × 2Leafleap · Blessom
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePipskull: 20 · Bunchop: 50 · Leafleap: 80 · Blessom: 100 · Kappow: 100
- PoisonRattleghast: 1
Round inventory
Trinkets
4 trinkets · 2 types

Junk
Does nothing.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
