Ranked run

Musician

Run afxd7w5ai1zy7sm · Jul 25, 2026, 11:31 AM

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Patch unknownUpdated Jul 25, 2026, 1:32 PM10 observed rounds
Outcomeunknown
Record46
MMR1725?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:32 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Formiqueen
  • Dragon × 2Dracana · Draconarch

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,219 rounds together · 53% round win association3,219 observed win/loss round results
  • Joltail + Velocect1,597 rounds together · 54% round win association1,597 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Dracana + Formiqueen678 rounds together · 58% round win association678 observed win/loss round results
  • Dracana + Draconarch493 rounds together · 62% round win association493 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Formiqueen + Joltail436 rounds together · 51% round win association436 observed win/loss round results
  • Dracana + Velocect374 rounds together · 45% round win association374 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Dracana + Ironcore269 rounds together · 48% round win association269 observed win/loss round results
  • Draconarch + Formiqueen210 rounds together · 44% round win association210 observed win/loss round results
  • Draconarch + Ironcore77 rounds together · 61% round win association77 observed win/loss round results
  • Draconarch + Velocect74 rounds together · 38% round win association74 observed win/loss round results
  • Dracana + Joltail59 rounds together · 41% round win association59 observed win/loss round results
  • Draconarch + Joltail29 rounds together · 55% round win association29 observed win/loss round results

Team toolkit

  • DamageDracana: 5 · Draconarch: 100 · Velocect: 25 · Ironcore: 30 · Joltail: 3 · Formiqueen: 120
  • ShockJoltail: 12

Round inventory

Trinkets

6 trinkets · 5 types

Gold Nugget

At the start of each day, gain $3.

Gold Trophy × 2

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.