Ranked run
Lucky Girl
Run 0206dd8ixngl1m8 · Jul 25, 2026, 11:47 AM
Patch unknownUpdated Jul 25, 2026, 1:32 PM7 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Jul 25, 2026, 1:32 PM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1 · Shiny

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
On Battle Start
+1 Shock permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast2
Damage15
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1 · Shiny

Panbud
Grass
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Damage30
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Joltail + Velocect1,576 rounds together · 54% round win association1,576 observed win/loss round results
- Panbud + Velocect172 rounds together · 51% round win association172 observed win/loss round results
- Joltail + Panbud114 rounds together · 51% round win association114 observed win/loss round results
Team toolkit
- DamageJoltail: 1 · Joltail: 1 · Velocect: 15 · Panbud: 30
- ShockJoltail: 4 · Joltail: 4
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
