Ranked run

Shopkeeper

Run rpd43dublt8zguq · Jul 26, 2026, 2:13 PM

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Patch unknownUpdated Jul 26, 2026, 5:05 PM2 observed rounds
Outcomeunknown
Record02
MMR1410?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 5:05 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Electranade · Galvanine · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade, Galvanine, Humbolt, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore903 rounds together · 48% round win association903 observed win/loss round results
  • Galvanine + Ironcore641 rounds together · 49% round win association641 observed win/loss round results
  • Electranade + Humbolt337 rounds together · 48% round win association337 observed win/loss round results
  • Galvanine + Saberhorn288 rounds together · 48% round win association288 observed win/loss round results
  • Ironcore + Saberhorn259 rounds together · 46% round win association259 observed win/loss round results
  • Electranade + Ironcore248 rounds together · 47% round win association248 observed win/loss round results
  • Galvanine + Humbolt223 rounds together · 49% round win association223 observed win/loss round results
  • Humbolt + Saberhorn136 rounds together · 54% round win association136 observed win/loss round results
  • Electranade + Galvanine62 rounds together · 47% round win association62 observed win/loss round results
  • Electranade + Saberhorn38 rounds together · 21% round win association38 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Saberhorn: 100 · Humbolt: 30 · Ironcore: 30 · Humbolt: 30
  • ShockElectranade: 25 · Galvanine: 6 · Humbolt: 1 · Humbolt: 1

Round inventory

Trinkets

10 trinkets · 7 types

Gold Trophy

On Victory Gain $8.

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Razor Beak × 4

Your Flying monsters have +1 Multicast.

Dryad's Charm

+30% HP

Link Cable

All of your team's monsters are now considered adjacent to each other.