Ranked run

Masked Man

Run ygceunejmbaif3a · Jul 28, 2026, 4:37 PM

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Patch unknownUpdated Jul 28, 2026, 4:52 PM7 observed rounds
Outcomeunknown
Record16
MMR1269?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:52 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Joltail · Bumblebolt · Humbolt
  • Bug × 2Formiqueen · Bumblebolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Bumblebolt, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Formiqueen1,764 rounds together · 56% round win association1,764 observed win/loss round results
  • Boomagon + Formiqueen1,453 rounds together · 56% round win association1,453 observed win/loss round results
  • Humbolt + Ironcore886 rounds together · 48% round win association886 observed win/loss round results
  • Boomagon + Bumblebolt863 rounds together · 52% round win association863 observed win/loss round results
  • Bumblebolt + Joltail783 rounds together · 55% round win association783 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Boomagon + Ironcore508 rounds together · 50% round win association508 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Boomagon + Joltail455 rounds together · 45% round win association455 observed win/loss round results
  • Formiqueen + Joltail436 rounds together · 51% round win association436 observed win/loss round results
  • Boomagon + Humbolt427 rounds together · 50% round win association427 observed win/loss round results
  • Bumblebolt + Humbolt375 rounds together · 52% round win association375 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Humbolt + Joltail221 rounds together · 50% round win association221 observed win/loss round results
  • Formiqueen + Humbolt190 rounds together · 53% round win association190 observed win/loss round results

Team toolkit

  • DamageJoltail: 2 · Formiqueen: 60 · Bumblebolt: 3 · Boomagon: 40 · Humbolt: 40 · Ironcore: 30
  • ShockJoltail: 8 · Bumblebolt: 1 · Humbolt: 1

Round inventory

Trinkets

4 trinkets · 4 types

Mysterious Mask

Choose a trainer and gain their ability.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb

Your monsters have +15% Cooldown Speed.