Ranked run

Musician

Run uvo4pn12xwwzzgd · Jul 28, 2026, 3:30 PM

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Patch unknownUpdated Jul 28, 2026, 4:52 PM2 observed rounds
Outcomeunknown
Record20
MMR1344?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:52 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast2
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Bumblebolt · Formiqueen · Velocect
  • Dragon × 2Boomagon · Saberhorn

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,466 rounds together · 58% round win association3,466 observed win/loss round results
  • Formiqueen + Velocect3,225 rounds together · 53% round win association3,225 observed win/loss round results
  • Bumblebolt + Formiqueen1,764 rounds together · 56% round win association1,764 observed win/loss round results
  • Boomagon + Velocect1,496 rounds together · 48% round win association1,496 observed win/loss round results
  • Boomagon + Formiqueen1,453 rounds together · 56% round win association1,453 observed win/loss round results
  • Boomagon + Saberhorn1,279 rounds together · 61% round win association1,279 observed win/loss round results
  • Boomagon + Bumblebolt863 rounds together · 52% round win association863 observed win/loss round results
  • Ironcore + Velocect793 rounds together · 47% round win association793 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Boomagon + Ironcore508 rounds together · 50% round win association508 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Formiqueen + Saberhorn390 rounds together · 49% round win association390 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Saberhorn + Velocect127 rounds together · 41% round win association127 observed win/loss round results
  • Bumblebolt + Saberhorn121 rounds together · 44% round win association121 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 9 · Formiqueen: 120 · Velocect: 25 · Boomagon: 40 · Ironcore: 30 · Saberhorn: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

10 trinkets · 7 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.

Power Crown × 3

Your top middle monster has +20 Damage.

Link Cable × 2

All of your team's monsters are now considered adjacent to each other.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.