Ranked run

Musician

Run uvo4pn12xwwzzgd · Jul 28, 2026, 3:30 PM

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Patch unknownUpdated Jul 28, 2026, 4:52 PM2 observed rounds
Outcomeunknown
Record20
MMR1344?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:52 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast2
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Bumblebolt · Formiqueen · Velocect
  • Dragon × 2Boomagon · Saberhorn

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,296 rounds together · 58% round win association3,296 observed win/loss round results
  • Formiqueen + Velocect3,086 rounds together · 53% round win association3,086 observed win/loss round results
  • Bumblebolt + Formiqueen1,680 rounds together · 57% round win association1,680 observed win/loss round results
  • Boomagon + Velocect1,463 rounds together · 48% round win association1,463 observed win/loss round results
  • Boomagon + Formiqueen1,400 rounds together · 56% round win association1,400 observed win/loss round results
  • Boomagon + Saberhorn1,241 rounds together · 61% round win association1,241 observed win/loss round results
  • Boomagon + Bumblebolt839 rounds together · 52% round win association839 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Formiqueen + Saberhorn385 rounds together · 50% round win association385 observed win/loss round results
  • Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
  • Saberhorn + Velocect124 rounds together · 40% round win association124 observed win/loss round results
  • Bumblebolt + Saberhorn119 rounds together · 45% round win association119 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 9 · Formiqueen: 120 · Velocect: 25 · Boomagon: 40 · Ironcore: 30 · Saberhorn: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

11 trinkets · 8 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.

Power Crown × 3

Your top middle monster has +20 Damage.

Link Cable × 2

All of your team's monsters are now considered adjacent to each other.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.