Ranked run

Swim Coach

Run f7wz0avz3psh5rg · Jul 26, 2026, 11:51 AM

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Patch unknownUpdated Jul 28, 2026, 4:52 PM1 observed rounds
Outcomeunknown
Record01
MMR1199?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 16

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:52 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Torrantler · Aster · Shelldra
  • Dragon × 2Boomagon · Shelldra

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Shelldra.
  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,205 rounds together · 57% round win association2,205 observed win/loss round results
  • Aster + Boomagon812 rounds together · 50% round win association812 observed win/loss round results
  • Aster + Shelldra678 rounds together · 50% round win association678 observed win/loss round results
  • Boomagon + Shelldra462 rounds together · 49% round win association462 observed win/loss round results
  • Shelldra + Torrantler452 rounds together · 53% round win association452 observed win/loss round results
  • Aster + Torrantler445 rounds together · 59% round win association445 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Boomagon + Torrantler273 rounds together · 58% round win association273 observed win/loss round results
  • Cherubble + Shelldra222 rounds together · 47% round win association222 observed win/loss round results
  • Aster + Cherubble168 rounds together · 52% round win association168 observed win/loss round results
  • Cherubble + Galvanine123 rounds together · 42% round win association123 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Cherubble + Torrantler102 rounds together · 53% round win association102 observed win/loss round results
  • Aster + Galvanine96 rounds together · 58% round win association96 observed win/loss round results
  • Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Galvanine: 30 · Shelldra: 15
  • HealTorrantler: 200 · Aster: 40 · Shelldra: 15
  • ShieldCherubble: 100
  • ShockGalvanine: 18

Round inventory

Trinkets

16 trinkets · 15 types

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Power Crown

Your top middle monster has +20 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask

Choose a trainer and gain their ability.

Haste Orb

Your monsters have +15% Cooldown Speed.

Fancy Sword

Your monsters have +3% for each trinket you have.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).