Ranked run

Swim Coach

Run pmh6wpgbok6kozv · Sep 10, 2026, 5:45 AM

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Patch unknownUpdated Sep 11, 2026, 4:04 AM13 observed rounds
Outcomeunknown
Record85
MMR1852?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Build code unavailable
Patch unknownUpdated Sep 11, 2026, 4:04 AM6 board slots17 trinkets
6 of 6board slots filled
Slot 1Level 1

Pyrokami

Fire

Tier 3 · Cost 25

Cooldown4s
Multicast
Burn5
On Cast

+10 Burn for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 5

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Pyrokami

Fire

Tier 3 · Cost 25

Cooldown4s
Multicast
Burn10
On Cast

+20 Burn for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Snapscald · Swoonet · Lumijel · Steamscuttle
  • Fire × 3Pyrokami · Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Pyrokami, Snapscald, Pyrokami.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Swoonet, Lumijel.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnPyrokami: 5 · Snapscald: 30 · Pyrokami: 10 · Steamscuttle: 15
  • DamageLumijel: 40
  • HealSnapscald: 150 · Lumijel: 60 · Steamscuttle: 90

Round inventory

Trinkets

17 trinkets · 13 types

Gold Nugget

Increase Income by $3.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Bargain Bin

The first Common monster you buy each day is free.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Gold Trophy

On Victory Gain $8.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.