Ranked run
Black Belt
Run opmxtjqmx2yz5cs · Sep 10, 2026, 10:39 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 10
Round result: win

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ginsage · Beetdown · Fernfowl
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage, Beetdown, Fernfowl.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage, Beetdown, Fernfowl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 150 · Ginsage: 150 · Beetdown: 126 · Fernfowl: 100
- HealSukoi: 80 · Sukoi: 80
Round inventory
Trinkets
5 trinkets · 5 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Greedy Gloves
You can take all of the choices from your next Trinket gift.

Market License
Increase shop rank by 1.

Gold-o-matic
Increase Income by $30.

Link Cable
All of your team's monsters are now considered adjacent to each other.
