Ranked run
Monster Ranger
Run 1adnyvuz6huavvw · Sep 10, 2026, 2:20 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 11
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +60 Damage permanently.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 6 random non-unique Uncommon Trinkets.
No equipment observed on this monster.

Sarudo
Tier 3 · Cost 35
On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Shrinell · Gachapod · Pawsperity · Dollhime
- Fighting × 2Pawsperity · Sarudo
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 160 · Gachapod: 100 · Pawsperity: 200 · Pawsperity: 600 · Sarudo: 200
Round inventory
Trinkets
60 trinkets · 27 types

Training Weights × 3
+100 HP

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Fire Bell × 3
Fire monsters in your shop have +5 Burn.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Rally Flag × 5
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Sea Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Crown × 3
Your top middle monster has +20 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Market License × 2
Increase shop rank by 1.

Membership Card × 3
You can use 1 additional Item each day.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Earth Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Orb × 3
Your Toxic monsters have +3 Poison.

Poison Bell × 4
Toxic monsters in your shop have +6 Poison.

Fire Orb × 3
Your Fire monsters have +3 Burn.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.

Gold Nugget × 2
Increase Income by $3.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Topaz Ring
Monsters in your shop have +10% Shield.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
