Ranked run
Swim Coach
Run rxndioulzjb7s36 · Aug 8, 2026, 8:07 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Pylong · Frizzly · Humbolt
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Pylong, Frizzly, Humbolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 200 · Pylong: 1 · Frizzly: 1 · Humbolt: 40 · Ironcore: 30 · Clawnetic: 60
- ShockPylong: 15 · Frizzly: 16 · Humbolt: 1
Round inventory
Trinkets
8 trinkets · 7 types

Hero's Sword
Your monsters have +12 Damage.

Market License × 2
Increase shop rank by 1.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
