Ranked run
Masked Man
Run d93qeejjdr9ezep · Sep 16, 2026, 3:02 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 14
Round result: loss

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +70 Damage permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 60% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +144 Damage permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Dollhime · Gachapod
- Flying × 2Cawnushi · Quillustrous
- Ghost × 2Cawnushi · Vengrieve
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCawnushi: 50 · Quillustrous: 180 · Rubbin: 120 · Gachapod: 200
Round inventory
Trinkets
68 trinkets · 31 types

Junk × 22
Does nothing.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Membership Card
You can use 1 additional Item each day.

Bug Net
Bug monsters in the shop cost 3 less.

Training Weights × 2
+100 HP

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Excalibur
Your monsters have +350 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fire Orb
Your Fire monsters have +3 Burn.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2
On Victory Gain $8.

Wood Sword × 2
Your monsters have +5 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Barbell
+5000 HP

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
