Ranked run
Monster Ranger
Run y3qpp5pjeh9jnnc · Sep 12, 2026, 12:30 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 12
Round result: win

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +4 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Saberhorn · Celestia
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGalvanine: 20 · Saberhorn: 100 · Celestia: 130 · Ironcore: 30 · Clawnetic: 60 · Celestia: 130
- ShockGalvanine: 12
Round inventory
Trinkets
6 trinkets · 6 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Nugget
Increase Income by $3.

Market License
Increase shop rank by 1.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Haste Orb
Your monsters have +15% Cooldown Speed.
