Ranked run
Swim Coach
Run mrxcdp9aluubant · Sep 6, 2026, 11:14 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: loss

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +4 Burn permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Lignite
Tier 3 · Cost 30
Has additional Damage equal to 30 times this monster's Burn.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Magmalith · Sunsage · Lignite
Ability text matches
- Magmalith references FireGive the Fire ally above +4 Burn permanently.Potential interaction with Sunsage, Lignite.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Lignite.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmalith: 10 · Sunsage: 15 · Lignite: 3
- DamageDraconarch: 100 · Draconarch: 100 · Sunsage: 15
- ShieldCherubble: 100
Round inventory
Trinkets
8 trinkets · 6 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Membership Card
You can use 1 additional Item each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Mighty Bell × 3
Monsters in your shop have +300 Damage.
