Ranked run
Swim Coach
Run mrxcdp9aluubant · Sep 6, 2026, 11:14 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +25% Cooldown Speed.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Draconarch
- Fire × 2Coalem · Sunsage
Ability text matches
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Coalem, Coalem.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 20 · Sunsage: 15 · Coalem: 20
- DamageOnsetra: 100 · Formiqueen: 60 · Sunsage: 15 · Draconarch: 100
- ShieldCoalem: 450 · Coalem: 450
Round inventory
Trinkets
12 trinkets · 8 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Membership Card
You can use 1 additional Item each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
