Ranked run
Masked Man
Run 0wc22439wxuoj0a · Sep 16, 2026, 6:41 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 12
Round result: loss

Aristobat
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Stellagon
Tier 5 · Cost 50
Adjacent allies with no abilities have +2 Multicast.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +1 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Stellagon · Shelldra
- Flying × 2Aristobat · Velocect
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageStellagon: 150 · Velocect: 13 · Shelldra: 15
- HealShelldra: 15
- PoisonAristobat: 8
- ShieldCherubble: 100
- ShockElectranade: 56
Round inventory
Trinkets
20 trinkets · 12 types

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Power Bell
Monsters in your shop have +25 Damage.

Power Crown × 4
Your top middle monster has +20 Damage.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet
You receive 25% more Heal.
