Ranked run
Lucky Girl
Run uk3s6s3uqnvbdv5 · Aug 29, 2026, 5:16 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 6
Round result: loss

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ninflora · Ginsage · Blessom
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Ginsage, Blessom, Blessom.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ninflora, Blessom, Blessom.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageNinflora: 50 · Ginsage: 150 · Blessom: 50 · Aviarab: 15 · Blessom: 50
Round inventory
Trinkets
16 trinkets · 7 types

Junk × 8
Does nothing.

Gold Trophy × 2
On Victory Gain $8.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Power Crown
Your top middle monster has +20 Damage.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.

Training Weights
+100 HP
