Ranked run
Lucky Girl
Run drwodelhtsh0ib5 · Aug 31, 2026, 4:22 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 4
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Toximoth
Tier 1 · Cost 15
On Bought Give Toxic monsters in the shop +1 Poison for the rest of the run.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +60 Damage.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Toximoth · Aviarab · Leafleap
- Grass × 2Blessom · Leafleap
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 80 · Toximoth: 2 · Blessom: 50 · Aviarab: 15 · Leafleap: 40 · Blessom: 50
- PoisonToximoth: 2
Round inventory
Trinkets
2 trinkets · 2 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.
