Ranked run
Monster Ranger
Run 6bnzpdckevu5x5v · Aug 30, 2026, 1:39 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 13
Round result: loss

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +210 Damage permanently.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 5Ratacomb · Rattleghast · Danuki · Cawnushi · Shikitsune
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRatacomb: 60 · Dewlotl: 30 · Danuki: 40 · Cawnushi: 150 · Shikitsune: 150
- HealDewlotl: 30
- PoisonRattleghast: 1
Round inventory
Trinkets
26 trinkets · 18 types

Gold Nugget × 2
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bar
Increase Income by $10.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold-o-matic
Increase Income by $30.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Mysterious Mask
Choose a trainer and gain their ability.

Power Bell × 3
Monsters in your shop have +25 Damage.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.
