Ranked run
Treasure Hunter
Run 1wforn3rycov710 · Aug 28, 2026, 3:31 PM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 11
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Furnadon · Gachapod
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 12
- DamageShrinell: 480 · Boomagon: 40 · Faebloom: 777 · Gachapod: 200
- HealSteamscuttle: 90
Round inventory
Trinkets
53 trinkets · 24 types

Junk × 10
Does nothing.

Fire Bell
Fire monsters in your shop have +5 Burn.

Fire Orb × 3
Your Fire monsters have +3 Burn.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Mask × 6
Choose a trainer and gain their ability.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Wood Sword × 2
Your monsters have +5 Damage.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Gold Nugget × 2
Increase Income by $3.

Winged Crown
Your top middle monster has +1 Multicast.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold-o-matic
Increase Income by $30.

Market License × 2
Increase shop rank by 1.

Mighty Bell
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 2
On Victory Gain $100.

Excalibur × 2
Your monsters have +350 Damage.

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).
