Ranked run

Musician

Run y1aug2r9ueewwpl · Jul 27, 2026, 2:40 PM

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Patch unknownUpdated Jul 27, 2026, 4:06 PM9 observed rounds
Outcomeunknown
Record36
MMR1492?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:06 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Zephyrex

Flying

Tier 4 · Cost 60

Cooldown11s
Multicast
Damage100
On Cast

Give the Flying ally in front +2 Multicast permanently. (Zephyrex cannot have Multicast)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Formiqueen · Velocect
  • Flying × 2Velocect · Zephyrex

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.
  • Zephyrex references FlyingGive the Flying ally in front +2 Multicast permanently. (Zephyrex cannot have Multicast)Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,325 rounds together · 53% round win association3,325 observed win/loss round results
  • Joltail + Velocect1,639 rounds together · 53% round win association1,639 observed win/loss round results
  • Boomagon + Velocect1,520 rounds together · 48% round win association1,520 observed win/loss round results
  • Boomagon + Formiqueen1,481 rounds together · 55% round win association1,481 observed win/loss round results
  • Ironcore + Velocect815 rounds together · 47% round win association815 observed win/loss round results
  • Boomagon + Ironcore512 rounds together · 50% round win association512 observed win/loss round results
  • Formiqueen + Ironcore486 rounds together · 49% round win association486 observed win/loss round results
  • Boomagon + Joltail462 rounds together · 45% round win association462 observed win/loss round results
  • Formiqueen + Joltail451 rounds together · 51% round win association451 observed win/loss round results
  • Ironcore + Joltail374 rounds together · 52% round win association374 observed win/loss round results
  • Boomagon + Zephyrex349 rounds together · 46% round win association349 observed win/loss round results
  • Velocect + Zephyrex280 rounds together · 42% round win association280 observed win/loss round results
  • Formiqueen + Zephyrex118 rounds together · 40% round win association118 observed win/loss round results
  • Ironcore + Zephyrex98 rounds together · 42% round win association98 observed win/loss round results
  • Joltail + Zephyrex63 rounds together · 56% round win association63 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Joltail: 3 · Ironcore: 30 · Formiqueen: 60 · Velocect: 25 · Zephyrex: 100
  • ShockJoltail: 12

Round inventory

Trinkets

8 trinkets · 7 types

Gold Trophy

On Victory Gain $8.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Wood Sword

Your monsters have +5 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Crown

Your top middle monster has +20 Damage.