Ranked run

Masked Man

Run je61klmebi2bsuk · Jul 27, 2026, 3:56 PM

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Patch unknownUpdated Jul 27, 2026, 4:06 PM9 observed rounds
Outcomeunknown
Record72
MMR1260?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:06 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,247 rounds together · 57% round win association2,247 observed win/loss round results
  • Cherubble + Velocect2,201 rounds together · 53% round win association2,201 observed win/loss round results
  • Joltail + Velocect1,597 rounds together · 54% round win association1,597 observed win/loss round results
  • Boomagon + Velocect1,491 rounds together · 48% round win association1,491 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Joltail455 rounds together · 45% round win association455 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Cherubble + Joltail248 rounds together · 52% round win association248 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Joltail: 3 · Ironcore: 30 · Ironcore: 30 · Velocect: 25
  • ShieldCherubble: 100
  • ShockJoltail: 12

Round inventory

Trinkets

6 trinkets · 4 types

Wood Sword × 2

Your monsters have +5 Damage.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Haste Orb

Your monsters have +15% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.