Ranked run

Monster Ranger

Run i61ji6zsyray91f · Jul 13, 2026, 10:10 PM

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Patch unknownUpdated Jul 25, 2026, 2:05 PM3 observed rounds
Outcomeunknown
Record12
MMR1457?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:05 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast16
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Draconarch · Stellagon
  • Electric × 2Frizzly · Humbolt
  • Flying × 2Humbolt · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Frizzly + Velocect1,166 rounds together · 52% round win association1,166 observed win/loss round results
  • Stellagon + Velocect935 rounds together · 46% round win association935 observed win/loss round results
  • Humbolt + Ironcore885 rounds together · 48% round win association885 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Humbolt + Velocect588 rounds together · 47% round win association588 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Humbolt + Stellagon318 rounds together · 52% round win association318 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Draconarch + Frizzly109 rounds together · 41% round win association109 observed win/loss round results
  • Frizzly + Stellagon91 rounds together · 45% round win association91 observed win/loss round results
  • Draconarch + Ironcore77 rounds together · 61% round win association77 observed win/loss round results
  • Draconarch + Velocect74 rounds together · 38% round win association74 observed win/loss round results
  • Draconarch + Stellagon46 rounds together · 54% round win association46 observed win/loss round results
  • Draconarch + Humbolt32 rounds together · 44% round win association32 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Draconarch: 100 · Stellagon: 150 · Humbolt: 40 · Velocect: 13 · Ironcore: 30
  • ShockFrizzly: 24 · Humbolt: 1

Round inventory

Trinkets

7 trinkets · 6 types

Wood Sword × 2

Your monsters have +5 Damage.

Power Crown

Your top middle monster has +20 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Razor Beak

Your Flying monsters have +1 Multicast.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.