Ranked run

Lucky Girl

Run llkdepdkg0naxst · Jul 25, 2026, 2:32 AM

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Patch unknownUpdated Jul 25, 2026, 2:04 PM2 observed rounds
Outcomeunknown
Record11
MMR1546?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:04 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Ally behind apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn8
Shield80
On Battle Start

+20 Shield and +2 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage15
On Cast

Charge ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bambudo

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage90
On Cast

+42 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Onsetra · Dracana
  • Rock × 2Magmite · Cherubble

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Formiqueen2,842 rounds together · 54% round win association2,842 observed win/loss round results
  • Formiqueen + Onsetra1,873 rounds together · 53% round win association1,873 observed win/loss round results
  • Cherubble + Onsetra1,089 rounds together · 50% round win association1,089 observed win/loss round results
  • Cherubble + Dracana1,085 rounds together · 55% round win association1,085 observed win/loss round results
  • Dracana + Formiqueen687 rounds together · 58% round win association687 observed win/loss round results
  • Cherubble + Magmite592 rounds together · 48% round win association592 observed win/loss round results
  • Dracana + Onsetra379 rounds together · 61% round win association379 observed win/loss round results
  • Formiqueen + Magmite376 rounds together · 50% round win association376 observed win/loss round results
  • Dracana + Magmite192 rounds together · 52% round win association192 observed win/loss round results
  • Magmite + Bambudo146 rounds together · 55% round win association146 observed win/loss round results
  • Magmite + Onsetra106 rounds together · 42% round win association106 observed win/loss round results
  • Cherubble + Bambudo9 rounds together · 67% round win association9 observed win/loss round results
  • Formiqueen + Bambudo9 rounds together · 33% round win association9 observed win/loss round results
  • Dracana + Bambudo6 rounds together · 17% round win association6 observed win/loss round results
  • Onsetra + Bambudo1 rounds together · 0% round win association1 observed win/loss round results

Team toolkit

  • BurnMagmite: 8
  • DamageOnsetra: 200 · Formiqueen: 180 · Dracana: 15 · Bambudo: 90
  • ShieldMagmite: 80 · Cherubble: 100

Round inventory

Trinkets

12 trinkets · 8 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 2

At the start of each day, gain $3.

Gold Trophy × 2

On Victory Gain $8.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.