Ranked run

Swim Coach

Run wqnrj9z8uvxfw3f · Jul 28, 2026, 3:46 PM

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Patch unknownUpdated Jul 28, 2026, 4:52 PM11 observed rounds
Outcomeunknown
Record65
MMR1399?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:52 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Blixie

Fire

Tier 5 · Cost 55

Cooldown6s
Multicast
Burn30
On Cast

Give the Fire ally behind {multiplier}this monster's Burn for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Magmite · Coalem · Blixie · Sunsage
  • Rock × 3Magmite · Cherubble · Coalem

Ability text matches

  • Blixie references FireGive the Fire ally behind {multiplier}this monster's Burn for this battle.Potential interaction with Magmite, Coalem, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Coalem, Blixie.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,139 rounds together · 62% round win association1,139 observed win/loss round results
  • Cherubble + Saberhorn860 rounds together · 53% round win association860 observed win/loss round results
  • Cherubble + Coalem591 rounds together · 43% round win association591 observed win/loss round results
  • Cherubble + Magmite563 rounds together · 48% round win association563 observed win/loss round results
  • Blixie + Cherubble421 rounds together · 32% round win association421 observed win/loss round results
  • Blixie + Coalem362 rounds together · 31% round win association362 observed win/loss round results
  • Coalem + Magmite333 rounds together · 43% round win association333 observed win/loss round results
  • Coalem + Saberhorn328 rounds together · 48% round win association328 observed win/loss round results
  • Blixie + Saberhorn195 rounds together · 31% round win association195 observed win/loss round results
  • Blixie + Magmite182 rounds together · 30% round win association182 observed win/loss round results
  • Magmite + Saberhorn142 rounds together · 42% round win association142 observed win/loss round results
  • Cherubble + Sunsage46 rounds together · 61% round win association46 observed win/loss round results
  • Saberhorn + Sunsage8 rounds together · 38% round win association8 observed win/loss round results
  • Coalem + Sunsage7 rounds together · 43% round win association7 observed win/loss round results
  • Blixie + Sunsage1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Coalem: 40 · Blixie: 30 · Sunsage: 15
  • DamageSunsage: 15 · Saberhorn: 100
  • ShieldMagmite: 120 · Cherubble: 100 · Coalem: 900

Round inventory

Trinkets

8 trinkets · 7 types

Gold Nugget × 2

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Barbell

+5000 HP

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.