Ranked run
Swim Coach
Run 4brvtsl3qu3zga3 · Sep 5, 2026, 3:43 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: win

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Cicadence
Tier 3 · Cost 25
Trigger the Bug ally above.
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Cicadence · Bumblebolt
- Electric × 2Pylong · Bumblebolt
- Steel × 2Clawnetic · Ironcore
Ability text matches
- Cicadence references BugTrigger the Bug ally above.Potential interaction with Bumblebolt.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Pylong, Pylong, Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePylong: 1 · Cicadence: 100 · Clawnetic: 60 · Pylong: 1 · Bumblebolt: 9 · Ironcore: 30
- ShockPylong: 15 · Pylong: 15 · Bumblebolt: 3
Round inventory
Trinkets
9 trinkets · 5 types

Wood Sword × 2
Your monsters have +5 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Silver Watch × 4
When a monster levels up from a merge, it gains +15% Cooldown Speed.
