Ranked run

Burglar

Run hfjyud2arwoqma5 · Sep 15, 2026, 3:32 PM

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Patch unknownUpdated Sep 16, 2026, 7:43 AM7 observed rounds
Outcomeunknown
Record61
MMR1007?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 25

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 7:43 AM6 board slots242 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Rigalord

Ghost

Tier 6 · Cost 80

Cooldown1.6s
Multicast30
Damage1
On Battle Start

Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast2
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 48% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Onsetra · Celestia
  • Ghost × 2Rigalord · Cosmivore

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageOnsetra: 3,000 · Shrinell: 3,840 · Rigalord: 1 · Dewlotl: 30 · Cosmivore: 1 · Celestia: 130
  • HealDewlotl: 30

Round inventory

Trinkets

242 trinkets · 51 types

Junk × 11

Does nothing.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Quick Flag × 7

Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 2

Your monsters have +5 Damage.

Gold Bracelet × 9

At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Bargain Bin

The first Common monster you buy each day is free.

Training Weights × 4

+100 HP

Gold Nugget × 3

Increase Income by $3.

Boxing Glove × 5

On Victory Your team gains +5 Damage permanently.

Poison Orb

Your Toxic monsters have +3 Poison.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Sapphire Ring × 3

Monsters in your shop have +10% Heal.

Mysterious Mask

Choose a trainer and gain their ability.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Earth Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Giant Club × 9

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone × 6

When your monsters gain stats, they gain +80% more (except Multicast).

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Metronome × 7

When your monsters cast, they gain +10 Damage for this battle.

Power Band

Give the first monster you buy each day +20 Damage.

Mighty Bell × 7

Monsters in your shop have +300 Damage.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Fancy Sword × 9

Your monsters have +3% Damage for each Trinket you have.

Excalibur × 26

Your monsters have +350 Damage.

Membership Card × 3

You can use 1 additional Item each day.

Terrarium

Your Bug monsters have +20% Damage.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Scrap Sword × 3

Your monsters have +2 Damage for each Common Trinket you have.

Haste Orb

Your monsters have +15% Cooldown Speed.

Market License × 3

Increase shop rank by 1.

Barbell × 5

+5000 HP

Master Crown × 34

Your top middle monster has +80% stats (except Cooldown and Multicast).

Poison Bell

Toxic monsters in your shop have +6 Poison.

Fire Bell

Fire monsters in your shop have +5 Burn.

Holy Grail × 30

On Victory Gain $100.

Power Crown × 3

Your top middle monster has +20 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Gold Trophy × 2

On Victory Gain $8.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mega Upgrade Disc × 11

When a monster reaches level 3, level it up again and destroy this.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Silver Watch × 2

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell × 4

Monsters in your shop have +25 Damage.

Topaz Amulet × 4

You receive 25% more Shield.