Ranked run
Burglar
Run hfjyud2arwoqma5 · Sep 15, 2026, 3:32 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 29
Round result: loss

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 48% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Celestia
- Ghost × 2Rigalord · Cosmivore
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 3,000 · Shrinell: 3,840 · Rigalord: 1 · Celestia: 130 · Cosmivore: 1 · Celestia: 130
Round inventory
Trinkets
242 trinkets · 51 types

Junk × 11
Does nothing.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Quick Flag × 7
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Gold Bracelet × 9
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Training Weights × 4
+100 HP

Gold Nugget × 3
Increase Income by $3.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Mysterious Mask
Choose a trainer and gain their ability.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Giant Club × 9
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone × 6
When your monsters gain stats, they gain +80% more (except Multicast).

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Metronome × 7
When your monsters cast, they gain +10 Damage for this battle.

Power Band
Give the first monster you buy each day +20 Damage.

Mighty Bell × 7
Monsters in your shop have +300 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Fancy Sword × 9
Your monsters have +3% Damage for each Trinket you have.

Excalibur × 26
Your monsters have +350 Damage.

Membership Card × 3
You can use 1 additional Item each day.

Terrarium
Your Bug monsters have +20% Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Haste Orb
Your monsters have +15% Cooldown Speed.

Market License × 3
Increase shop rank by 1.

Barbell × 5
+5000 HP

Master Crown × 34
Your top middle monster has +80% stats (except Cooldown and Multicast).

Poison Bell
Toxic monsters in your shop have +6 Poison.

Fire Bell
Fire monsters in your shop have +5 Burn.

Holy Grail × 30
On Victory Gain $100.

Power Crown × 3
Your top middle monster has +20 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Gold Trophy × 2
On Victory Gain $8.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mega Upgrade Disc × 11
When a monster reaches level 3, level it up again and destroy this.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell × 4
Monsters in your shop have +25 Damage.

Topaz Amulet × 4
You receive 25% more Shield.
