Ranked run
Swim Coach
Run mbrn20394xasmlm · Aug 23, 2026, 1:35 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Wishwash · Mosslug · Shelldra · Aster · Sirenade
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Wishwash, Mosslug, Shelldra, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGalvanine: 10 · Shelldra: 15
- HealWishwash: 300 · Mosslug: 90 · Shelldra: 15 · Aster: 40 · Sirenade: 200
- ShockGalvanine: 6
Round inventory
Trinkets
10 trinkets · 7 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Hero's Sword
Your monsters have +12 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Echo Bell × 3
When you buy a 0 cost item, use it an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.
