Ranked run

Musician

Run ozqojsx5ca0k1uq · Jun 30, 2026, 11:55 AM

Back to profile
Patch unknownUpdated Jul 29, 2026, 8:40 AM14 observed rounds
Outcomeunknown
Record104
MMR2657?
Tierdiamond

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 8:40 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Bumblebolt · Formiqueen · Velocect · Gildshell
  • Electric × 2Bumblebolt · Electranade

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,288 rounds together · 58% round win association3,288 observed win/loss round results
  • Formiqueen + Velocect3,070 rounds together · 53% round win association3,070 observed win/loss round results
  • Electranade + Velocect1,895 rounds together · 55% round win association1,895 observed win/loss round results
  • Bumblebolt + Formiqueen1,674 rounds together · 57% round win association1,674 observed win/loss round results
  • Gildshell + Velocect847 rounds together · 53% round win association847 observed win/loss round results
  • Formiqueen + Electranade711 rounds together · 52% round win association711 observed win/loss round results
  • Bumblebolt + Electranade555 rounds together · 63% round win association555 observed win/loss round results
  • Bumblebolt + Gildshell473 rounds together · 49% round win association473 observed win/loss round results
  • Electranade + Gildshell336 rounds together · 59% round win association336 observed win/loss round results
  • Formiqueen + Gildshell306 rounds together · 62% round win association306 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 3 · Formiqueen: 60 · Bumblebolt: 6 · Velocect: 25 · Gildshell: 1
  • ShockBumblebolt: 1 · Bumblebolt: 2 · Electranade: 25

Round inventory

Trinkets

6 trinkets · 4 types

Gold Trophy × 2

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Power Crown × 2

Your top middle monster has +20 Damage.